'Man, we wish we could do something like that,' they said. So the idea of shipping a beta version of something, then working with a community of gamers to make it better over time, was a wholly new and exciting concept to them. Traditionally a film and TV studio, they typically don't get to show their community anything until it's already finished. We liked the stuff they were making, they liked the stuff we were up to, and we hit it off almost instantly.Īfter we'd given them a tour, one of the things they found the most fascinating was TF2's ongoing update schedule.
Introducing PASS Time, a New Beta Game Mode! AugTF2 TeamĪ while back we ran into some of the guys at Bad Robot.